Heimdall's textures. This was a cool challenge because his design is more clean and not as busy. Our Lead Eric Valdes gave me great feedback to land on this clean read that looks great in the game. I also got to work on his wounds and arm decap.
Concept art by Vance Kovacs, Led by Dela Longfish and art directed by Raf Grassetti
High-res sculpt was made by Bruno Camara