Texturing and shading for Gryla. Her textures were really fun to work on because of her scale and nature of the character. Huge thanks to our lead Eric Valdes for all the awesome feedback.
Concept by Karl Lindberg and Yefim Kilgerman, Led by Dela Longfish and art directed by Raf Grassetti. The high-res sculpt for this model, and initial texture pass was made by Bernardo Cruzeiro.